Part II The Next StepsNow that you have the basics down, let's take some time to discuss what you are trying to do in your future Diaspora career. Guilds Guilds are a very important part of Diaspora. A guild is a bunch of people who have similar goals in Diaspora, whether it be helping beginners like yourself, or demolishing everyone they see. When choosing a guild you must be careful to Know what you are getting yourself into. Guilds can come and go very quickly and you don't want to get stuck in a obsolete guild, or one that is going to get you killed (too quickly). My advise is to join the Traders guild. This is a built in guild in the game, it won't disappear but be warned a lot of people like to kill traders. The advantage to the traders' guild is that you receive a benefit while you are trading between planets. You will be able to buy goods 1 unit cheaper and sell goods for 1 unit more at every planet. This may not sound like much, but when you have one of the bigger trading ships and are buying 650 units of cargo each trip, it adds up. |
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If and when you feel you would like to join a more "interesting" guild, which I suggest you should not do until you have the Helios plans and Helios Hunter, than you should look around and see what kind of guild you think you would fit into. As I said earlier, choose wisely because joining a guild that have one to many enemies, and you might get wiped out faster than you can say "endymion Behemoth." Guilds usually have an entry fee ranging from 5-100k to join. This money is usually put into a guild bank for the members of the guild to borrow with interest. Talk to a member of the guild you wish to join and you will be asked to go to a local "bar" at a planet. This is basically the chat area that you most likely have discovered on planets. The longer you stay in a guild, and more friends you make will usually govern how fast you rise in the ranks of guilds. Location of all Computer controlled Guilds in the game Traders - LM Militia - TY Rin - Jen Cando Klyn - Crontas Guild Messaging Players in guild can communicate with the entire guild by simply using this: :g:: command, followed by a message. Ex. Player Killing This is a much debated topic in the world of Diaspora. Technically, Player killing (PKing) is the act of attacking and/or destroying of any human character in the game. This can be in either a war environment, for profit, or just to be malicious. I won't lie to you, PK'ing is the most profitable way to make money in Diaspora. The most common way players PK is by forming "blockades". They destroy traders and "salvage" their goods and sell them. Since they did not pay for those goods, the profit is obsolete. Although this form of making money seems very advantageous, there can be consequences. Many people are upset at the PK'ers in the game, there- fore they like to gang up and destroy blockades that PKer's have created. Think hard about joining a PK guild and if you do, be prepared to face the consequences. Best ship hierarchy. Here is my personal opinion of the best way to go up in the ranking of ships. Keep in mind that I am a trading type of player and am not a PKer. If you decided to take a PKing route early on (not recommended), than you would most likely want to stick to the more quick and fighting oriented ships.
If you would like to make your own choices, please feel free to refer to the table of ships Now I realise that some of these gaps are huge, but some ship plans can only be obtained with ships of certain jump ranges, An interesting anomaly here is the Arachne Behemoth, it has enough jump range to get to the Neried plans saving you the risk of getting the Talos plans with a small ship (you need all ship plans to ensure that you can obtain all the gun types available). If you wish to take this route you can then use a Neried Freighter to get both the Talos and Endymion plans The whole process (depending on the amount of time you spend in Diaspora) should take upwards of 3 or 4 months seeing as the Helios behemoth costs 26 million credits and 1600 experience. Additional Note:- Location of ship plans
2.4.5 Rin Hunting Rules With some ships now requiring experience many more people are hunting RIN (or even Kaydin) Since so many people are in the same area after the same ships some form of etiquette needs to be established therefore I recommend sticking to the following RULES:- 1) If a Player starts shooting a RIN before you do, DO NOT shoot it (unless asked for assistance) 2) If a RIN shoots at you, you may return fire (regardless of anyone else shooting it) 3) If a Rin jumps out of the sector, you may not "Claim" it in the next one To Rin hunt, I find the best way is just to trade between planets in the RIN lands (SJ-JC or JK) This gets profit from the trade as well as any RIN that come along. Others may have various methods Gen, neutral and Velic players There are three types of players in Diaspora, Gen, neutral and Velic. All players start off as Gen characters, this means that they have access to the Gen zone. It also means that they have killed more Velic (Rin, Gen raiders, Velic human players) than they have Gen characters (Gen crusaders, Gen human players). If these two sides become equal by killing a near equal amount of Gen and Velic players, that means that you become a neutral player. This basically means nothing because nothing about you changes. If on the other hand you become a Velic player by killing more Gen characters than Velic characters, things change. "What happens then" you ask? Several things. a) Your home is moved to one of the three Velic planets in the Velic zone. b) You are no longer able to enter the Gen zone c) Your Velic experience is measured in a negative integer. How do you know for sure if you're Velic, neutral or Gen? Follow these instructions: > Go to any planet and find the information banks. > Click "stats viewer" > In the text field type your character name > On the right you will see information about your character. If you look at the top you will see a scale with two gates, one red and one blue (red being Velic, blue being Gen) Below that you will see a pointer which points to either side of the scale, or in the middle (neutral). The pointer indicates what type of pilot you are. Experience System Pilots in Diaspora get experience for killing certain characters. Getting more experience gives your ship better evasion from enemy fire and gives your guns better accuracy. There are 5 levels of pilots in Diaspora, gaining experience becomes more difficult the higher level you are. Level 1 pilots gain experience for killing ships of any size but levels six pilots only gain experience for killing Behemoths. Use the process in the previous section to view the level of experience a pilot has. Salvaging and Jettisoning goods You may have noticed buttons on your ship screen like: goods, contraband and a toggle button with ship and sector on it. These buttons can be a bit difficult to explain but I'll try here. Let's say a ship was trading between planets and they were killed by a computer character. You may wonder if the goods that they were carrying in their ship have disappeared, they haven't. In fact, you can pick them up in a process called salvaging. First, you'll want to see what goods are in a sector. Do this by toggling the Ship/Sector button to the Sector side. Then Click the Goods button. A list will appear in your ship viewer window showing all available goods in that sector. To salvage those goods click the section that show some goods available, then enter the amount you wish to salvage in the text field that appears above, hit enter. If nothing happens you may not have enough cargo space. To check how many goods you are carrying you can go through a similar process. Toggle the Ship/ Sector switch back to the Ship side and click Goods. Now you can see how many and what goods you are carrying in your ship. In this screen you can also dump some goods by selecting a good and entering the amount you wish to dump into that sector. Mining (Note: currently not available) Mining is a new aspect to Diaspora. It is a new form of making money and often requires teamwork. Mines are usually found in groups and are names something like this: tx2000. They are guarded by four Miners (Talos 2 Attackers). It's a good idea to destroy the attackers because they don't take kindly to people stealing their mines. Take warning though, Talos 2 Attackers are not to be confused with Talos Attackers, they are much more powerful than their Rin counterparts. This is why it's usually good to have some help along with you depending on the size of your ship. You may also want to keep in mind that the more people that help you, the more people you have to share the profits with. Gain money from the mines by destroying them, collecting the cargo (see section 2.7) and selling it at a planet. Mines are found in the areas below Tyros to Naykon, and Down around the Velic Gate 3 and Renos Brin. The profits are higher around Renos Brin because the conditions are more dangerous. Mines down there are defended by the Kaydin which are AI in Helios and Talos 2 ships. Beware. |
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